|
(2008, 2800 words)
The paper examines spam filtering methods including the method of spam filtering based on the analysis of text information embedded in images, and the method that collects user preference information to formulate the rules in the formal language using Boolean logic simplification. Hypotheses on the concept of spam are critically reviewed; the drawbacks of the methods are identified.
(2006, 2500 words)
The paper examines AI (artificial intelligence) technologies used in real-time and strategy computer games reviewing the history of computer games’ development, and describing AI applications in finding the shortest paths among game objects, in the development of intelligent agents, etc. The issue of AI quality in computer games is addressed; AI algorithms in a 3D game ‘Medal of Honor’ are described.
(2006, 7000 words)
The paper examines the area of artificial intelligence (AI) activity known as ‘chat bot’ or chatterbot / chatterbox. The history of chatterbot’s development and contest participation is reviewed describing the varieties of AI and focusing on the creation of a chat bot programme in Azile. The design and functions of the chat bot are discussed highlighting the improvements offered by the programme. The issues of natural language processing (NLP) are addressed.
(2006, 3500 words)
The paper examines the issues of artificial intelligence analysing the back-propagation neural network (BPNN), discussing machine learning techniques, network training functions, etc. The algorithms of cluster analysis are described including K-Means; distance measurements are evaluated and compared.
(2006, 2500 words)
The paper examines the techniques of audio and video data compression describing the difference between lossless compression and lossy compression and reviewing techniques belonging to each of the types, i.e. run length coding, Huffman coding, Lempel-Ziv adaptive dictionary algorithm, Graphics Interchange Format; JPEG, MP3; NTSC, PAL, temporal compression, etc.
(2006, 2000 words)
This proposal is aimed to study the interaction between Task, Technology and Individuals in the success of information systems. The document holds an in-depth literature review, methodology, objectives and Gantt chart for the proposed project. The proposal falls in the category of information systems and their uses in establishing a competitive advantage.
(2005, 2500 words)
The paper examines the applications of nanotechnology, the science of developing materials at the atomic and molecular scale. Trends in computer technology development for the next ten years are discussed; the stage-gate theory in new products development is described. Recommendations are made on the strategies in ICT technology development at Harrison & Daughter, a UK PC and notebooks company.
(2005, 700 words)
A short report describing the halting problem which is a decision problem that is encountered when we try to predict whether a given method will complete or enter an infinite loop. The fact that this is impossible to predict is interesting and very relevant to computer science students as it shows that there are simple problems which it is impossible for us to solve regardless of how much effort is applied to them
(2004, 2000 words)
The paper reviews the applications of Artificial Neuron networks for learning purposes. The proprietary algorithms of automatic neural networks are explained and illustrated. Pattern recognition is investigated highlighting the concept of face detection and outlining the strengths and weaknesses of the intelligent systems in comparison to the human brain.
(2005, 16000 words)
The aim of the paper is to address the problems of applied mathematics related to the choice of an optimal policy in decision-making. The concept of dynamic programming is defined and discussed in relation to the problems occurring in networks, inventory, equipment replacement, resource allocation, cargo loading (or knapsack), etc. The issues of dynamic programming recursions are addressed. Conclusions are made about the efficiency of dynamic programming for finding optimal solutions to a problem.
(2001, 15500 words + scripts and programs,)
This project designs an email program that integrated email, calendar, address book and information management functions into one application. It also includes many useful features such as spell checker, easier POP3/SMTP set-up and support for mailing list.
(2003, 4300 words)
Artificial intelligence, a favourite subject of science fiction writers and fans has been the subject of many best selling book and movies over the last half a century, but this investigation covers only the scientific facts behind this innovative technology. This paper details the history of AI from its origins and the work or Alan Turin, right up to recent innovations such as the Deep Blue, IBM's chess computer who is capable of competing at a grandmaster level. Also the uses and potential uses of various AI technologies are also covered in this investigation; including predictions of how future innovations and breakthroughs may change the world we live in within the next 10 years.
(2003, 1500 words)
This report provides an overview of how and where the extensible Mark-up Language (XML) is applied. Report outlines main advantages and disadvantages of XML and highlights some of the main features of XML and how it helps companies, individuals and businesses.
(2004, 2000 words)
The paper identifies Biometrics technologies as a new method of human identification and explains the issues surrounding biometrics technologies
(2004, 2900 words)
The paper discuses whether "The disadvantages of UML outweigh the benefits" with references to the strengths and weaknesses of SSADM compared with UML
(2004, 12100 words)
The dissertation analyses Design Principles, Language Features, Important Built-In Predicates of PROVA language. (Further information is available on request)
(2003, 4000 words)
The papers analyses the impact that Java causes to the development of Mobile phone industry and discusses the main advantages and opportunities that Java gives to the Mobile Commerce.
Page 2>
|