Browse our collection of papers in
Online Communications
C/EI/142. Vices and virtues of video games
- WORDS:
- 1550
- DATE:
- 2010
- PRICE:
- 19.99 GBP
The paper looks at the revolutionary development of the visual media examining academic, social, psychological and medical impacts of video games on all generations of players. Positive and negative implications of interactive gaming in virtual environment are defined.
KEYWORDS: video games, interactive gaming, virtual environment,
Other Papers On: Online Communications
Other Papers On: Gaming Industry
Subject Catalogue
- Dissertations and Proposals
- Analysis of Companies
- Analysis of Industries
- Architecture, Design and Technology
- Computing and Mathematics
- E-Commerce and E-Business
- Economics
- Education
- Engineering
- Fashion and Culture
- Finance and Accounting
- General Business
- History
- Hospitality and Tourism
- Human Resource Management
- International Relations
- Law
- Literature, Language and Theatre Studies
- Management and Organisational Behaviour
- Marketing
- Media, Music and Art
- Operations Management
- Philosophy
- Politics
- Psychology
- Science, Medicine and Nursing
- Sociology
Keywords Tag Cloud
media ei proposal marketing md blogs internet social c communications role usability development brands digital organisations web browser games virtues vices video war community electronic networks consumer mainstream challenge news journalistic standards quality journalism citizen firefox mozilla google chrome perspective ccbt explorer greek futures censorship research people interact entries blog product networking project master dissertation reality online computerized psychiatry cognitive behavioural therapy riots influence newspaper markets greece uk system
GET OUR GooGLE TOOLBAR BUTTON
WHAT OTHERS HAVE SAID
Thanx for the paper. I got it and would like to have few more in the future.G.Patel














