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Gaming Industry
C/EI/142. Vices and virtues of video games
- WORDS:
- 1550
- DATE:
- 2010
- PRICE:
- 19.99 GBP
The paper looks at the revolutionary development of the visual media examining academic, social, psychological and medical impacts of video games on all generations of players. Positive and negative implications of interactive gaming in virtual environment are defined.
KEYWORDS: video games, interactive gaming, virtual environment,
Other Papers On: Online Communications
Other Papers On: Gaming Industry
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Keywords Tag Cloud
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