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C/EI/142. Vices and virtues of video games

WORDS:
1550
DATE:
2010
PRICE:
19.99 GBP

The paper looks at the revolutionary development of the visual media examining academic, social, psychological and medical impacts of video games on all generations of players. Positive and negative implications of interactive gaming in virtual environment are defined.

 

KEYWORDS: video games, interactive gaming, virtual environment,

 
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