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C/B/1358. Case study of rivalry in Video games sector

WORDS:
3500
DATE:
2009
PRICE:
39.99 GBP

The paper offers a case study on the global video games sector performing analysis of the industry environment, competitors, markets, the competition scenarios, development of markets within which the organisation chooses to compete, resources and capabilities, GAP analysis, and appropriate technical and landscape fitness. The models of PEST, Porter's 5 Forces and SWOT are used in the analysis.

 

KEYWORDS: study, rivalry, video, games, sector,

 
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