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C/B/1358. Case study of rivalry in Video games sector
- WORDS:
- 3500
- DATE:
- 2009
- PRICE:
- 39.99 GBP
The paper offers a case study on the global video games sector performing analysis of the industry environment, competitors, markets, the competition scenarios, development of markets within which the organisation chooses to compete, resources and capabilities, GAP analysis, and appropriate technical and landscape fitness. The models of PEST, Porter's 5 Forces and SWOT are used in the analysis.
KEYWORDS: study, rivalry, video, games, sector,
Other Papers On: Strategic Analysis
Other Papers On: Entertainment Industry
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WHAT OTHERS HAVE SAID
I've got the paper. It's really good andproven to be very helpful. Thanks.Mike














