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Microsoft Corporation

C/B/775. Videogame Industry: case study of Microsoft Xbox

WORDS:
2000
DATE:
2007
PRICE:
29.99 GBP

The paper uses Porter's Five Forces model to evaluate the performance of firms in the videogame industry. SWOT analysis is conducted of the marketing and operational effectiveness of Microsoft's Xbox console, highlighting the business level strategy of Microsoft with particular emphasis on research and development, brand image, diversification, marketing and promotion.

 

KEYWORDS: Porters Five Forces, SWOT, Xbox, Microsoft, videogame,

 
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